Summary

I'm a concept artist with a background in traditional animation who picked up 3d modelling for environment art, characters, a bit of rigging, 3d animation and vfx - along with engine implementation. I have about 5 years of experience working in games for both AAA and mobile, but a few more used to be spent working in comics, music videos, tv commercials and short films. Learning new software and finding new ways to do things is pretty fun when I'm solving problems with designers and engineers.

Skills

  • 2D Animation
  • Art Direction
  • Concept Art
  • Environment Design
  • Storyboarding
  • Character Design
  • Software Proficiency

    3ds Max
    3ds Max
    After Effects
    After Effects
    Maya
    Maya
    Photoshop
    Photoshop
    SketchBook Pro
    SketchBook Pro
    Substance Painter
    Substance Painter
    Unreal Engine
    Unreal Engine
    ZBrush
    ZBrush
    Unity
    Unity
    Premiere
    Premiere
    Procreate
    Procreate
    Pro Tools
    Pro Tools
    CLIP STUDIO PAINT
    CLIP STUDIO PAINT

    Experience

    Concept Artist/Game Artist

    Bandai Namco Studios Vancouver
    May 2015 - Present | Vancouver, Canada

    Responsibilities as a game artist are to create 2d/3d assets for both characters and environments which also include rigging, animation, vfx and game engine implementation.

    As of recent projects I have been taking on an art lead role and also helped create the art direction.

    Concept Artist / "Assistant Texture Artist" - they didn't have a name for a generalist

    EA Canada
    November 2013 - November 2014 1 year | Burnaby, Canada

    Worked on Sundown: Boogie Frights. Created character models, zbrush sculpts and animations as well as 2d/3d environmental assets, VFX, initial logo and HUD icons.

    Illustrator

    A Thinking Ape
    June 2013 - September 2013 3 months | Vancouver, Canada

    Created facebook ads and in-game assets for mobile titles for Kingdoms at War and initial character art direction for Perfect Drift on the iOS, as well as other unannounced projects.

    Lead Concept Artist

    Huge Monster Inc
    April 2012 - September 2012 5 months | Toronto

    Created concepts, 2d sprites, particle effects, 2D/3D animations and UI for iOS games ["E.L.E", "Wingit!", and other unannounced titles]

    Illustrator/Digital Mattepainter

    Vast Studios
    January 2012 - March 2012 2 months | Toronto, Canada

    Digital matte paintings, GUI, puzzles, inventory assets, textures for hidden object casual games. Provided constructive feedback and alternate visual problem-solving solutions for outsourced revised artwork. Improvised new techniques to optimize production pipeline while maintaining client standards for general art direction.

    2d Artist

    Bedlam Games
    May 2010 - August 2011 1 year 3 months | Toronto, Canada

    Concept artist on Dungeons and Dragons: Daggerdale and did environment art/rigging/animating on World Gone Sour, as well as the story reel editing/colouring/compositing/animating of the Lost Girl Interactive Motion Comic.

    Neozoic

    Red 5 Comics
    April 2007 - November 2009 2 years 7 months |

    Helped refine art direction and flatted/coloured the first 8 issues of Neozoic - both interior pages and covers.

    Storyboard Artist/Production Artist [2d/3d] - freelance

    1188 Films
    April 2007 - November 2014 7 years 7 months | Toronto, Canada

    Did storyboards and revision work for various commercials for clientele like Motts Clamato, Nike, H&M, Much Music, Hewlett Packard, Crush and National Geographic. Worked on music videos for James Morrison ft Nelly Furtado, Maylee Todd, Ron Sexsmith and The Darcys, Biggest highlight was working storyboards for the Much Music Video Awards.