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Jessie Lam
Jessie Lam
Concept Artist at Bandai Namco
Vancouver, Canada

Summary

I'm a concept artist with a background in traditional animation who picked up 3d modelling for environment art, characters, a bit of rigging, 3d animation and vfx - along with engine implementation. I have about 5 years of experience working in games for both AAA and mobile, but a few more used to be spent working in comics, music videos, tv commercials and short films. Learning new software and finding new ways to do things is pretty fun when I'm solving problems with designers and engineers.

Skills

2D AnimationArt DirectionConcept ArtEnvironment DesignStoryboardingCharacter Design

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Maya
Maya
Photoshop
Photoshop
SketchBook Pro
SketchBook Pro
Substance Painter
Substance Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Premiere
Premiere
Procreate
Procreate
Pro Tools
Pro Tools
CLIP STUDIO PAINT
CLIP STUDIO PAINT

Experience

  • Concept Artist/Game Artist at Bandai Namco Studios Vancouver
    Vancouver, Canada
    May 2015 - Present

    Responsibilities as a game artist are to create 2d/3d assets for both characters and environments which also include rigging, animation, vfx and game engine implementation.

    As of recent projects I have been taking on an art lead role and also helped create the art direction.

  • Concept Artist / "Assistant Texture Artist" - they didn't have a name for a generalist at EA Canada
    Burnaby, Canada
    November 2013 - November 2014

    Worked on Sundown: Boogie Frights. Created character models, zbrush sculpts and animations as well as 2d/3d environmental assets, VFX, initial logo and HUD icons.

  • Illustrator at A Thinking Ape
    Vancouver, Canada
    June 2013 - September 2013

    Created facebook ads and in-game assets for mobile titles for Kingdoms at War and initial character art direction for Perfect Drift on the iOS, as well as other unannounced projects.

  • Lead Concept Artist at Huge Monster Inc
    Toronto
    April 2012 - September 2012

    Created concepts, 2d sprites, particle effects, 2D/3D animations and UI for iOS games ["E.L.E", "Wingit!", and other unannounced titles]

  • Illustrator/Digital Mattepainter at Vast Studios
    Toronto, Canada
    January 2012 - March 2012

    Digital matte paintings, GUI, puzzles, inventory assets, textures for hidden object casual games. Provided constructive feedback and alternate visual problem-solving solutions for outsourced revised artwork. Improvised new techniques to optimize production pipeline while maintaining client standards for general art direction.

  • 2d Artist at Bedlam Games
    Toronto, Canada
    May 2010 - August 2011

    Concept artist on Dungeons and Dragons: Daggerdale and did environment art/rigging/animating on World Gone Sour, as well as the story reel editing/colouring/compositing/animating of the Lost Girl Interactive Motion Comic.

  • Neozoic at Red 5 Comics
    April 2007 - November 2009

    Helped refine art direction and flatted/coloured the first 8 issues of Neozoic - both interior pages and covers.

  • Storyboard Artist/Production Artist [2d/3d] - freelance at 1188 Films
    Toronto, Canada
    April 2007 - November 2014

    Did storyboards and revision work for various commercials for clientele like Motts Clamato, Nike, H&M, Much Music, Hewlett Packard, Crush and National Geographic. Worked on music videos for James Morrison ft Nelly Furtado, Maylee Todd, Ron Sexsmith and The Darcys, Biggest highlight was working storyboards for the Much Music Video Awards.